Stagecast Implementations
- Termites
This is the stagecast implementation of the termites simulation. The termites will walk randomly until they find a woodchip, they will pick it up, and then will start walking randomly again. If a termite that is carrying a woodchip steps close to another chip, it will drop the chip next to the chip. This simulation shows that eventually all the chips will be placed into one pile by the termites. The termites will have a plus (+) on their backs if they are holding a woodchip.
Known Issues:
Because of the limitations of the evaluation copy of stagecast, some functions could not be implemented.
- 1. Termites can only pick up and drop from the 4 directions not diagonal to them (right,
left, above, or below) except in the cases:
- a. Termites will not pick up a woodchip from below them.
- b. Termites will not drop a woodchip to the right of them.
- 2. Termites will take a step back after dropping a wood chip to prevent them from getting
stuck in an endless loop.
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The Towers of Hanoi
*** Not yet to be implemented in StageCast.
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A Friendly Game of Tag
A bunch of agents will run around the screen. One agent is always "IT". If someone gets tagged by the "IT" agent, they become the one that is it. You've played this game before, admit it.
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Pac Man!
This is a simple implementation of the classic game. As you can see, I've run into the limitations of the evaluation version rather quickly.